Privacy Policy
Effective 27 September 2026
Booloop is a puzzle game made by Çağlar Bacanak, an independent developer based in Türkiye ("I", "me"). This policy explains what data the game uses, why, and the choices you have. If anything is unclear, write to cglr.games@gmail.com.
- There are no accounts. The game never asks for your name, email address or contacts.
- Your progress is saved on your device and, where iCloud sync is available and turned on, in your own iCloud account.
- Ads are shown by Google AdMob. Whether they are personalised depends on your choices.
- Google Firebase helps me understand how the game is played and fix crashes.
- Purchases are handled by Apple. I never see your payment details.
1. What the game uses and why
Game data on your device and in iCloud
Your progress (nights finished, stars, moves), coins, hints and swaps, the looks you own, a record of your purchases, Daily Night results and your settings are stored on your device. Where iCloud sync is available and iCloud is turned on for Booloop, the same game data (but not your settings) is also kept in your iCloud account through Apple's iCloud key-value storage, so it can move with you to a new device. I cannot read your iCloud data. A few items stay only on the device, such as your settings and when the last ad was shown.
Analytics (Google Analytics for Firebase)
To understand how the game is played and to balance its difficulty, the game sends events such as: a night started, finished or failed; moves used; stars earned; use of undo, hints and swaps; the tutorial steps; ads offered and watched; shop screens viewed and purchases made (product and price); coins earned and spent; Daily Night results; whether the daily reminder is on and when a reminder is opened. The game also records whether you allowed tracking and whether consent rules apply in your region. With these events Google Analytics collects a random app instance ID, the identifier for vendor, device model, iOS version, app version, language, and an approximate location (country or region) derived from your IP address. The game does not give Google Analytics your advertising identifier.
Crash reports (Firebase Crashlytics)
If the game crashes, a report with the technical details of the crash (for example the code location, device model, iOS version and free memory) and a random installation ID is sent so the bug can be fixed.
Remote settings and experiments (Firebase Remote Config)
Some values, such as prices in coins, coin rewards or how often ads appear between nights, can be adjusted without an app update, and different groups of players may receive slightly different values to find what works best. This uses a random installation ID. It never changes the puzzles themselves.
Advertising (Google AdMob)
The game shows an ad between some nights and offers optional ads you can choose to watch for a reward. Google may collect device identifiers (the identifier for vendor and, only if you allow tracking, the advertising identifier), your IP address and approximate location, which ads you saw or tapped, and diagnostic information, to show ads, measure them and prevent fraud.
- In the European Economic Area, the United Kingdom and Switzerland, a consent form from Google's User Messaging Platform asks for your choices before personalised ads are shown.
- In some US states you can opt out of the use of your data for targeted advertising through the same privacy choices.
- On iOS, the advertising identifier is only available if you allow Booloop to track you when iOS asks. The game works the same whether you allow it or not.
More about how Google uses data: How Google uses information from apps that use its services and the Google Privacy Policy.
Any purchase in the shop turns off the ads between nights. Optional rewarded ads stay available.
Purchases (Apple)
In-app purchases are processed by Apple. The game receives a transaction record (which product, when, and a transaction ID) so it can unlock what you bought and restore it later. Purchase events (product and price) are also counted in analytics. I never receive your name, payment card or billing address.
Daily reminder
If you turn on the Daily Night reminder, it is a notification scheduled on your device; no server sends it. Analytics counts whether the reminder is on and when a reminder is opened, as described above.
Emails to support
If you write to me, I use your email address and message only to answer you.
2. Legal bases (EEA, UK and Switzerland)
- Consent: personalised advertising, and analytics storage where consent is required. You can withdraw consent at any time (see section 4).
- Legitimate interests: crash reports, keeping the game secure, preventing ad fraud, and showing non-personalised ads that keep the game free.
- Contract: delivering and restoring what you buy.
3. Who receives data
Only the service providers named above: Google (AdMob, User Messaging Platform, Firebase Analytics, Crashlytics, Remote Config) and Apple (App Store, iCloud, notifications). I do not sell your data for money. Under some US state laws, letting ad partners use data for targeted advertising can count as "sharing"; you can opt out as described below. Google and Apple may process data in the United States and other countries, using safeguards such as the European Commission's Standard Contractual Clauses.
4. Your choices
- Privacy choices in the game: where the law requires it, Settings → Privacy choices reopens the consent form so you can change your decision.
- Tracking: iOS Settings → Privacy & Security → Tracking lets you turn tracking off for Booloop at any time.
- Reminder: turn it off in the game (Settings → Daily night) or in iOS Settings → Notifications.
- Game data: deleting the app removes data on the device. Data in iCloud can be removed in iOS Settings → your name → iCloud → Manage storage.
- Access or deletion requests: write to cglr.games@gmail.com. Because there are no accounts, I may need your help to find data linked to your device; I will explain what I can do.
If you are in the EEA, the UK or Switzerland you also have the right to object, to ask for data portability, and to complain to your data protection authority.
5. How long data is kept
| Data | Kept for |
|---|---|
| Game data on device and in iCloud | Until you delete the app or the iCloud data |
| Analytics (user and event level) | 14 months |
| Crash reports | 90 days |
| Support emails | Until the question is resolved, then up to 12 months |
Google keeps advertising data according to its own policies linked above.
6. Children
Booloop is not directed at children under 13 (or the minimum age in your country). I do not knowingly collect personal data from children. If you believe a child has used the game and data was collected, write to me and I will help delete it.
7. Security
The services above send data over encrypted connections. The game stores no passwords or payment details.
8. Changes
If this policy changes, the new version will appear on this page with a new date. Important changes will also be noted in the release notes of the next app update.
9. Contact
Çağlar Bacanak, Türkiye · cglr.games@gmail.com